Quick answer
Set Render Scale to 100%, disable V-Sync and Motion Blur, use Medium textures with Low shadows, and cap your FPS at your monitor refresh rate minus 3 for the most consistent frame pacing.
Key takeaways
- Render Scale at 100% gives the best visual clarity without unnecessary GPU load.
- Disable Motion Blur and Depth of Field — they add latency without competitive benefit.
- Medium textures with Low shadows is the sweet spot for most mid-range GPUs.
- Cap FPS 3 below your monitor refresh rate for more consistent frame pacing.
Recommended Settings
Graphics
| Setting | Value | Notes |
|---|---|---|
| Render Scale | 100% | Clarity matters for target acquisition |
| Anti-Aliasing | TAAU | Best balance of quality and performance |
| Texture Quality | Medium | High has minimal visual gain in fast matches |
| Shadow Quality | Low | Competitive games benefit from reduced visual noise |
| Post Processing | Low | Disables expensive bloom and DOF effects |
| Effects Quality | Medium | Keeps ability visuals readable without lag |
| V-Sync | Off | Adds input lag |
| Motion Blur | Off | Pure disadvantage in a hero shooter |
Controls
- Mouse Sensitivity: 800 DPI, 4-6 in-game for most players
- Aim Assist: Off (controller players may prefer 70-80)
- Crosshair: Bright green or cyan, static dot with gap size 4
- Raw Input: On
FAQ
FAQ
Will these settings work on a GTX 1060?
Yes. Drop Textures to Low and Render Scale to 80% for stable 60 FPS on older GPUs.
Should I use FSR or DLSS?
FSR Quality on AMD GPUs, DLSS Balanced on NVIDIA RTX cards. Both are better than lowering Render Scale.
Does this game benefit from Reflex?
Yes. Enable NVIDIA Reflex Low Latency if your GPU supports it — it reduces system latency noticeably.
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